Living Fellows · Release 0.26.28

Quick Reference Card

The Field Manual on two printed pages. Each panel names the manual chapter with the detail.

Keys

HomeOpen or close the panel; LF when collapsed
Keypad 1 heldPeek at the selected companion; Keypad 2 toggles Watch
Keypad 3 heldSteer them toward the cursor
InsertShow or hide the base layout
Rotate buildingThe game's key; turns a blueprint
Right-clickA companion: Talk, Watch, quick orders, Assign objective. The world: the Living Fellows menu.

Ch 3, Appendix A

Orders

Ch 4

Rules of engagement

StealthAvoid contact; quiet force; hand signals; never shoots from a vehicle
Close DefenseClear threats near the team; no chasing
Ranged SupportFirearms at distance; may fire from a car window at safe speed
Weapons FreeEngage visible threats; brief pursuit
Hold fireBlocks ordinary shots under any doctrine

Ch 6. A refusal always says why.

Squads and signals

Ch 5b

Talk

Check inWhat are you doing? · How are you? · Do you need anything? · What are you hoping for?
Get to knowTalk about memories · Tell me about yourself · What do you think? · How are we doing?
SupportReassure them: stress −12, morale +8, bond +1, every 2 min when needed. You did well: bond +3, morale +6, once per moment.

Ch 9b

Trust

Score = trust × 0.55 + bond × 0.45: Cautious <10 · Ally 10 · Trusted 30 · Close 55 · Family 80.

Builds when close (8 tiles, same floor): patched up +5 trust / +4 bond · eating or drinking +3/+2 · escaping together +2/+4 · danger to you passing +2/+5.

Their past opens at trust 10 past · 25 home · 40 value · 55 fear · 70 habit · 80 keepsake.

Hitting them: a strike in a quiet moment; at two they keep away, at four they fight. Strikes fade after 6 quiet game hours.

Ch 9d

Needs and medicine

NoticedSeriousUrgent
Thirst48%62%75%
Hunger55%70%82%
Tired50%68%82%

Ch 8

Setting up camp

  1. Right-click → Living Fellows → Base life → Set camp core here (seven tiles each way).
  2. Start zone here, right-click the far corner, Finish zone here.
  3. Mark storage as...: food, water, medical, tools, construction, and more.
  4. More → Base: give each resident a base job.

Lumber, farm, fishing, burial and pyre areas may lie 30 tiles out. Stairs extend the camp up or down, basements included. Blueprints: Queue construction.

Ch 11–13

Base jobs

WoodcutterLumber area, axe, storage for logs
CarpenterLogs, a saw, a second container for planks
GravekeeperBurial ground and shovel, or a pyre, lighter and petrol
FarmerFarm area over existing plots; farming supplies
MaintainerBarricades marked for upkeep
ChefPowered fridge, food and cookware in storage
AnglerFishing bank, rod and bait

Outdoor work pauses 21:00–06:00 unless allowed. Tired residents sleep before the next job.

Ch 14, 15, 15b, 16

Running the camp

Stock per resident: food 3 · water 2 · medical 1 · construction 2 · ammunition 6 per guard.

Roles needed: guard and builder (Carpenter) at 2 residents · medic at 3 · quartermaster at 4 · farmer with a farm area.

Defence: Rotating watch · Role based · All hands. Workload: Essential · Balanced · Continuous.

Stalled jobs: six failures in a row, then Retry or Cancel. Base Watch keeps camp loaded while you travel.

Ch 14b, 14c

Households

Standing: Hostile ≤ −60 · Wary < 0 (new ones start at −20) · Tolerated 0–39 · Trusted 40+.

Offences: trespass −12 · aiming −28 · theft −40 · barricade −45 · damage −55 · murder −100, never forgiven.

Help: a delivered request +30 and opens barter · a broken promise −12 · recruit after 2 kept promises, a field trial of 6+ hours, then a decision.

Ch 18, 18b

Expeditions Experimental

  1. Put 1–4 companions in a group on Squad.
  2. Expeditions: leader, Scout, Search or Fish, a place or fishing bank within 200 tiles, route, 1/2/4/8 h, combat style.
  3. Send squad, on a disposable save.

Recall: powered walkie-talkies on you and the leader, same channel → right-click your radio → Return immediately.

Ch 17

When something's wrong

Panel missingPress Home, look for LF, check the mod is enabled for the save (and ZombieBuddy, on Workshop)
A moving shadowThe bridge failed: More → Support, copy the report, and stop playing that save
StuckWait a moment, then Regroup; note what's in the way
Ignoring youRead Last action problem on Status
ReportingSupport report, console.txt, logs.zip, and a screenshot or video

Appendix C, D